War of the Human Tanks: Limited Operations is the continuation of the turn-based strategy game War of Human Tanks! The title stays true to name, though I find myself hard-pressed to call them human tanks. To me they just look like chibi girls with guns, fighting a war against other armed girls. This is by no means a graphically impressive game or a very big one for that matter. For the most part, backgrounds are made up of photos with one of those generic Photoshop filters on top, and the human tanks are crudely drawn and poorly animated. The small sprites are also very hard to see on the screen, due to the horrid nonexistent resolution, I can only choose between full-screen and windowed. Which really brings down the whole visual representation. The biggest selling point to War of the Human Tanks: Limited Operations is decent gameplay. The goal is usually to assemble a team of human tanks, whose job is to navigate around on a map, meet interesting human tanks and kill them. Much like a game of battleship, most of the board is obscured in darkness and until you actually see an enemy, not much can be done. This is where the various classes and their special abilities come into play.
Some can scout out hidden areas, whilst others can provide long-range fire. It’s the usual rock, paper, war, system, where each class has roles and abilities that complement each other. Combat is quite quick and brutal indeed, as most units can only take one hit, and the human tank that shot first wins. Eventually, the side that is left standing will win. Soundwise everything is loud and voices are used sparsely. This is where the game shines, the gameplay is fun for quite some time. There are also steam achievements. Naturally, this decision turns the story into a massive wall of text, where the image on top tells who is talking. More images would really help to tell the story. Show don’t tell as the saying goes. Luckily the music can be turned down along with all the other effects. The music is actually quite good and can be bought along with the trilogy. On start-up, the music was insanely loud, and aside from the game crashing on me, the very imposing plot, and the odd controller layout, the game worked as intended. However the intro song greatly amused me indeed and in theory, the concept is fantastic. Just not the execution it needs some good polish, therefore I have a hard time recommending it since you’ll have to enjoy turn-based strategy games in the first place. Be sure to get the trilogy here.
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