Typing of the Dead: Overkill is A crude game with stilted dialogue, an overly dramatic narrator, and a B-movie plot at best. Just the way the developers intended. Two cops and two girls are after the notorious criminal scumbag Papa Caesar, who flooded the streets with foul stinking creatures covered with putrid skin in various states of decay. As most people should know by now, undead humans make for a poor enemy, and in most cases, I truly loathe to have them in a game. However in this case it works, since they for the most part only attack one at a time. They’re still extremely generic. On a side note, I don’t know what the “G” stands for.
The goal is to kill a horde of enemies without missing, thus breaking the combo, resulting in a lower high score. Each hostile thing on the screen has a word on it and the creatures will only die when the player is done typing the word. Hench the title of the game. The player types things to death and they are mostly undead. As an added bonus there is a multiplayer mode, and yet another mode as well for people who like the more classic House of the Dead style of play. The only difference is that the light gun is exchanged for a mouse! For those who are really hard-boiled, a Wii mote or a gun-con could probably be connected somehow. There is a lot of replayability through different difficulties and finding the hidden goodies around the levels; not to mention playing with a friend locally or online.
The sound is okay, and the music is not bad. I also love the narrator. However, the game is seriously lacking in the sound effect department and could use some polish here and there. If there is one thing with the sound design, it’s the lack of sound effects. Sure there are some, but those are few and used over and over. Also, I’m not entirely sure the graphics are intended to look so crude. Luckily the soundtrack is quite nice. The bosses are okay, if not a bit boring with their attacks and visuals. However, that is mostly nitpicking. After all, the game does not take itself seriously at all and that is all right by me. Reality is quite overrated, after all. In order to spice up the murdering, various bonuses and pickups are littered throughout the levels. This includes the ever-so-fun slow-motion pickup, even if it has the habit of slowing down dialogue when the heroes to transition into the next part of the stage. Slow-motion walking with no action is a bit redundant. The things I mentioned above par for the course, Typing of the Dead has a history of being very weird and not taking itself seriously at all.
It must be said that people who don’t like the “F” word, blood, body parts, and jiggly physics should stay clear of this game. There is a scene where a decapitated head rolls slowly down the stairs. Throughout the levels, there are also many civilians who need to be rescued as much from themselves as from the monsters.
Seriously, I wonder how they got there in the first place when the place is swamped with ghouls. By now you’ve probably realized that I enjoy the living heck out of this series and it’s good for learning touch typing. I wish schools had this kind of educational software, if you want to check it out you can find it on Steam!
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