Starting off with a dramatic and quite prophetic dream, Seinarukana: The Spirit of Eternity Sword 2 has the kind that spoils a possible future to prevent. Which ends with our hero murdering some companions and getting impaled on a spear. After this violent nightmare, the hero wakes up hugging the violent bombshell of a slugger. I mean femme fatale, Scratch that. Overly emotional and unstable childhood friend. A complete package, equipped with a very mean and over-exaggerated uppercut. Comes complete with its own dramatic frame. Because it’s always okay to beat up someone for being mostly innocent. Quite frankly I loathe that type of person. Domestic abuse is not comedy gold. Naturally, it starts in Japan, in a Japanese school. A true, tested, and generic setting for your average school uniform-clad teenager.
Credits where credits are due. The characters in Seinarukana: The Spirit of Eternity Sword 2 look quite good and have a decent range of emotions. With the expected range of colors, personalities, and romantic options. The environment is quite imaginative, with some really stunning locations. Naturally, the game comes fully voiced, with great many music scores to set the mood. An impressive amount of effort has been made to actually add some animations and life to the characters, depending on how much action goes on. There are still a lot of tells that don’t show and some padding.
The combat looks quite good indeed. However, the resolutions leave a lot to be desired. It’s very small. The turn-based battles take place in a 3d landscape. The environment here leaves a lot to be desired. Low-resolution textures and a lot of clipping. Combat is deceptively simple it seems. Before combat, a team is composed. Based on elemental strength and weakness. Each one is assigned a role as well. Some are good at supporting, while others are good at attacking. Like the main protagonist. All the characters come loaded with skills. After you engage in a fight in Seinarukana, the combat plays out automatically, at least for the early game lot of fights. Later it becomes a tad more tactical. Where roles and formations can be switched around. Every now and then there are branching paths, where a series of battles occur in a row. The camera never stops spinning though and the combat map interface sucks.
I truly love the ability to, play the game only using the keyboard. Games that do this are a true treat. I can rapidly skip through the text as well, by holding down Ctrl. Since there are a lot of endings and choices throughout the story to rigger various events and endings. This comes in quite handy. Because the game is around 50 hours long at least, give or take a few. It also depends on the player’s actual reading speed or if you prefer to listen instead.
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