Minimum is like Legos, but at the same time, it’s not. Some say it’s a “blocky” environment compared to Minecraft. Others say it does not. Simply put, it’s a unique first-person shooter experience in which you blow other players to smithereens!
In Minimum the goal is to level up your armor by taking down other players. Upon their defeat, your weapons will automatically level up, and you will receive item drops. These drops allow you to forge better and stronger armor; my personal favorite being the purple dinosaur. It is funny as all hell running around killing other players dressed as freaking Barney!
During each match, you earn items that allow you to unlock either more powerful weapons or different kinds of armor. I usually opt for the weapons because let’s face it, bigger firepower equals quicker kills, which equals more easy victories for unlocking more cool stuff.
The game offers two other modes besides the standard player-vs-player. There is a Titan mode where the main goal is to not only kill the opposing players but also to protect your Titan and lead him to destroy the enemy’s base. This is a great way to play.
The other mode is of the horde-survival variety, where players must endure wave after wave of enemies, ranging from raptors to firemen! Honestly, I don’t know why they made firemen enemies…but whatever floats the developer’s boat, right?
All in all, does Minimum offer a unique experience to the first-person shooter genre? The short answer is yes, yes it does. Even though it’s classified as a “shooter”, you don’t have to use guns at all. There are melee weapons available from the get-go: A katana, which I absolutely love, as well as a two-handed claymore sword.
Ultimately, you can choose how you want to fight in this barbaric, blocky brawl.
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