Hey everyone! Been a while and I got a lot going on in my life so it’s why I’ve been kind of distracted from my reviews. That being said let’s take a look at Fear The Wolves since I got a brief moment. It’s from Focus Home Interactive and I had the dubious honor of being a part of its alpha when that first came out it’s come quite a way since it first dropped. But like every major competitor in the games industry, they all want a piece of that battle royale action. Last Man Standing that’s what it’s all about!, Fight to the death! Unless you fighting in a squad in which case let’s try to avoid team killing.
Now instead of breaking down how Fear the Wolves is exactly like every other battle royal title out there, instead let’s break down the key differences between that and its competitors. Because we know at this point we have A LOT to compare it to, from PlayersUnknowns Battle Grounds, Fortnite, Realm Royale, Z1 Battle Royale, Rules of Survival, Darwin Project, and let’s not forget Totally Accurate Battlegrounds and I’ve played a significant amount of them as well just to find which one I like the most.
That being said let’s jump into this review. Now, the key focus point of Fear the Wolves is exactly what’s stated in its name. Wolves these little fuckers are the most terrifying thing about the game for several reasons. The first reason is that they are hard to detect if you aren’t paying attention, and they mainly show up near larger structured areas for collecting loot but they tend to show up in large open areas as well and not to mention occasionally some smaller setting’s as well… Okay, they’re literally just everywhere you go so you best lock the doors and find a gun because this thing’s really know how to add the hurt to an already grim situation.
In Fear the Wolves you are playing in a Chernobyl-themed area that is slowly being irradiated, with no circles or closing of the storm but random areas that keep being poisoned with radiation. After the start of the match, the map is slowly encompassed by random patches of radiation which creates the possibility of being boxed in and you have no idea where to go and leaving your only option to run out. That’s right everyone Fear the Wolves keeps you guessing, and hoping, as your total health permanently decreases the more you’re exposed to radiation if you have to run through it and any attempt and healing is met with the futility that comes along with trying to survive the fallout from a nuclear meltdown.
Now because of these core mechanics in its gameplay, the players not only have to fight against nature itself in the fact that they are running around hoping not to get poisoned or killed by radiation but also wolves, but you also face the ever-dwindling supplies and players. But, like many other Battle Royale titles the same core focus to winning the game is to simply kill the other team or players depending on your game mode. However, there is actually an entirely other means to win in which the player(s) takes an evacuation chopper out of the radiated zone at the very end of the match to freedom, glorious freedom! Where they can get tested for radiation sickness and die of cancer slowly and painfully like they’re supposed to after being exposed to such large quantities of radiation.
Like every Battle Royale game out Focus Home Interactive brings its own unique twist to the genre, from how guns are teched in a similar way that PlayerUnknowns BattleGrounds handles it but with a more universal approach that being machine gun parts work on machine guns, pistol parts on all pistols. The gameplay itself feels fluid how its visuals all seemingly flow together with controls and that’s coming from a system running an RX480 that can push PlayerUnknowns BattleGrounds with no problem but still remains choppy, but Fear The Wolves is far better in its optimization with no loss of frames and can even play easier on older systems that are not running the newer tech or if you prefer a simpler shorter answer it comes together nicely.
It also has a more interesting approach to dealing with players who have been killed earlier on in the game. Fear the Wolves allows them to spectate any and all players that are still roaming the fields in the hopes of survival while adding a unique twist to control the weather being able to make it foggy, rainy, or clear and bright as a nice summer’s day. This feature is unique as it can help hinder or help players who are playing in that by giving fog you can mess with the player’s line of sight and set up traps with wolves near the end game just to screw with people and honestly? Isn’t that what life is all about, wanting to mess them up because they took you out within the first ten minutes of the game after you got fully spec’ed out for the end game?
In conclusion, though the game is actually really fun with its own unique twists on Battle Royale’s while also staying true to its core however that’s my opinion. But the conclusion I come to the controls are fluid, the gameplay is fluid, and it adds a marvelous creep-out factor cause when I have to deal with a big snarling wolf whose now viciously scratching at my door trying to get in to deal with Grandma and I and I have no gun well, send a hunter we need help.
However; at the time of writing this in comparison to our first initial gameplay of it months back during the Beta’s, and what followed the size of the players playing on PC at least has reached a significant drop, when last I played there were only four players in total, so queuing up for a game takes a significantly long time, and they last as long as you would hope.
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